Library

Note: the books in the library are all physcial books and may not be borrowed, except under special circumstances.

Technical manuals

3D Engine Design for Virtual Globes

By Patrick Cozzi & Kevin Ring
CRC Press
ISBN: 978-1-56881-711-8

Advanced C++ Metaprogramming

By Davide Di Gennaro
ISBN: 978-1-460-96616-7

Advanced Programming in the UNIX Environment

By W. Richard Stevens
Addison-Wesley
ISBN: 0-201-56317-7

Amiga Hardware Reference Manual (Second Printing)

By Commodore Business Machines, Inc.
Addison-Wesley
ISBN: 0-201-11077-6

Amiga Hardware Reference Manual (Third Printing)

By Commodore-Amiga Incorporated
Addison-Wesley
ISBN: 0-201-18157-6

Amiga ROM Kernel Reference Manual – Libraries (Third Edition)

By Commodore-Amiga, Inc.
Addison-Wesley
ISBN: 0-201-56774-1

The Annotated C++ Reference Manual

By Margaret A. Ellis & Bjarne Stroustrup
Addison-Wesley Publishing Company
ISBN: 0-201-51459-1

API Design for C++

By Martin Reddy
Morgan Kaufmann Publishers
ISBN: 978-0-12-385003-4

Assembly Language for Intel-based Computers (fifth edition)

By Kip R. Irvine
Prentice Hall
ISBN: 0-13-238310-1

Beyond The C++ Standard Library

By Björn Karlsson
Addison-Wesley
ISBN: 0-321-13354-4

Blender Masterclass: a Hands-On Guide to Modeling, Sculpting, Materials, and Rendering

By Ben Simonds
No Starch Press
ISBN: 1593274777

The C Programming Language (First Edition)

By Brian W. Kernighan & Dennis M. Ritchie
Prentice-Hall Inc.
ISBN: 0-13-110163-3

The C Programming Language (Second Edition)

By Brian W. Kernighan & Dennis M. Ritchie
Prentice-Hall Inc.
ISBN: 0-13-1103628

The C++ Programming Language (Second Edition)

By Bjarne Stroustrup
Addison-Wesley Publishing Company
ISBN: 0-201-53992-6

The C++ Programming Language (Fourth Edition)

By Bjarne Stroustrup
Addison-Wesley
ISBN: 973-0-321-95832-7

The C++ Standard Library (Second Edition)

By Nicolai M. Josuttis
Addison-Wesley
ISBN: 978-0-321-62321-8

C++ Templates – The Complete Guide

By David Vandevoorde & Nicolai M. Josuttis
Addison-Wesley
ISBN: 0-201-73484-2

C++ Coding Standards

By Herb Sutter & Andrei Alexandrescu
Addison-Wesley
ISBN: 0-321-11358-6

Commodore 64 Programmer’s Reference Guide

Howard W. Sams & Co., Inc.
ISBN: 0-672-22056-3

The Complete Guide to Blender Graphics (Second Edition)

By John M. Blain
A K Peters/CRC Press
ISBN: 1482216639

Compilers – Principles, Techniques, and Tools

By Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman
Addison-Wesley Publishing Company
ISBN: 0-201-10088-6

Computer Graphics – Principles and Practice (Second Edition)

By James D. Foley, Andries van Dam, Steven K. Feiner, & John F. Hughes
Addison-Wesley Publishing Company
ISBN: 0-201-84840-6

Concurrent Programming

By Alan Burns & Geoff Davies
Addison-Wesley
ISBN: 0-201-54417-2

The D Programming Language

By Andrei Alexandrescu
Addison-Wesley
ISBN: 978-0-321-63536-5

Designing the User Interface

By Ben Shneiderman
Addison-Wesley
ISBN: 0-201-69497-2

Digital Signal Processing with Field Programmable Gate Arrays

By U.Meyer-Baese
Springer
ISBN: 3-540-21119-5

Engineering A Compiler (Second Edition)

By Keith D. Cooper & Linda Torczon
Morgan Kaufmann Publishers
ISBN: 978-0-12-088478-0

Game Programming Gems

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-500-490

Game Programming Gems 2

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-500544

Game Programming Gems 3

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-502333

Game Programming Gems 4

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-502951

Game Programming Gems 5

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-503521

Game Programming Gems 6

Edited by Mark Deloura
Charles River Media
ISBN: 978-1-584-504504

GPU Pro – Advanced Rendering Techniques

Edited by Wolfgang Engel
A K Peters, Ltd
ISBN: 978-1-56881-472-8

GPU Pro 2 – Advanced Rendering Techniques

Edited by Wolfgang Engel
A K Peters, Ltd
ISBN: 978-1-56881-718-7

Haskell – The Craft of Functional Programming

By Simon Thompson
Addison-Wesley
ISBN: 0-201-40357-9

Introducing ZBrush 4

By Eric Keller
Sybex
ISBN: 978-0-470-52764-1

Introduction to Algorithms

By Thomas H. Cormen, Charles E. Leiserson, & Ronald L. Rivest
The MIT Press
ISBN: 0-262-53091-0

The Java Handbook

By Patrick Naughton
Osborne
ISBN: 0-07-882199-1

Learning the vi Editor (6th Edition)

By Linda Lamb & Arnold Robbins
O’Reilly Media
ISBN: 1565924266

lex & yacc – UNIX Programming Tools

by John R. Levine, Tony Mason & Doug Brown
O’Really &  Associates, Inc.
ISBN: 1-56592-000-7

M68000 16/32-bit microprocessor programmer’s reference manual

Prentice-Hall, INC
ISBN: 0-13-566795

Managing NFS and NIS

By Hal Stern
O’Reilly Media, Inc.
ISBN: 97-80937175750

Managing UUCP and Usenet (10th edition)

By Tim O’Reilly & Grace Todino
O’Reilly & Associates, Inc.
ISBN: 0-937175-93-5

Mastering Autodesk Maya 2015

By Todd Palamar
Sybex
ISBN: 978-1-118-86251-3

Mastering SunOS

By Brent D. Heslop & David Angell
Wiley & Sons, Inc.
ISBN: 97-80-895886835

Mathematics Handbook for Science and Engineering

By Lennart Råde & Bertil Westergren
Studentlitteratur
ISBN: 91-44-25053-3

The MC6809 Cookbook

By Carl D. Warren
Tab Books Inc.
ISBN: 0-8306-1209-2

MIPS RISC Architecture

By Gerry Kane & Joe Heinrich
Prentice Hall
ISBN: 0-13-590472-2

Modern C++ Design – Generic Programming and Design Patterns Applied

by Andrei Alexandrescu
Addison-Wesley
ISBN: 0-201-70431-5

Modern Digital Design and Switching Theory

By Eugene D. Fabricius
CRC Press
ISBN: 0-8493-4212-0

OpenGL Programming Guide (Third Edition)

By Mason Woo, Jackie Neider, Tom David, & Dave Shreiner
Addison-Wesley
ISBN: 0-201-60458-2

OpenGL Programming Guide (8th Edition)

By Dave Shreiner, Graham Sellers, John Kessenich, & Bill Licea-Kane
Addison-Wesley
ISBN: 0-321-77303-9

OpenGL Programming Guide (9th Edition)

By Dave Shreiner, Graham Sellers, John Kessenich
Addison-Wesley
ISBN: 978-0-13-449549-1

OpenGL Shading Language (3rd Edition)

By Randi J. Rost & Bill Licea-Kane
Addison-Wesley
ISBN: 0-321-63763-1

OpenGL SuperBible (7th Edition)

By Graham Sellers & Richard S. Wright, Jr & Nicholas Haemel
Addison-Wesley
ISBN: 0-672-33747-9

Operating System Concepts

By Abraham Silberschatz & Peter Baer Galvin
John Wiley & Sons, Inc.
ISBN: 0-471-36414-2

Pentium Pro Processor System Architecture

By Tom Shanley
Addison-Wesley
ISBN: 0-201-47953-2

Physically Based Rendering (third edition)

By Matt Pharr, Wenzel Jacob, Greg Humphreys
Morgan Kaufmann
ISBN: 978-0-12-800645-0

Programming in Ada 2005

By John Barnes
Addison-Wesley
ISBN: 0-32-134078-7

Programming With Curses

By John Strang
O’Reilly & Associates, Inc.
ISBN: 0-937175-02-1

Real-Time Collision Detection

By Christer Ericson
CRC Press
ISBN: 1558607323

Real-Time Rendering (Third edition)

By Thomas Akenine-Möller, Eric Haines, & Naty Hoffman
CRC Press
ISBN: 978-1-56881-424-7

Structured Computer Organization (Fourth Edition)

By Andrew S. Tanenbaum
Prentice Hall
ISBN: 0-13-020435-8

A System Administrator’s Guide to Sun Workstations

By George Becker & Kathy Slattery
Springer Verlag
ISBN: 0-387-97250-1

System Analysis & Signal Processing

By Philip Denbigh
Addison-Wesley
ISBN: 0-201-17860-5

Texturing & Modeling – A Procedural Approach (3rd edition)

By David S. Ebert, F.Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley
Morgan Kaufmann Publishers
ISBN: 1-55860-848-6

Using csh & tcsh (First edition)

By Paul DuBois
O’Reilly Media
ISBN: 1565921321

VHDL for Programmable Logic

By Kevin Skahill
Addison-Wesley
ISBN: 0-201-89573-0

Vulkan Programming Guide

By Graham Sellers
Addison-Wesley
ISBN: 978-0-13-446454-1

X Protocol Reference Manual

Edited and with an Introduction by Adrian Nye
O’Reilly & Associates, Inc.
ISBN: 1-56592-083-X

Xlib Programming Manual

by Adrian Nye
O’Reilly & Associates, Inc.
ISBN: 1-56592-002-3

ZBrush Character Creation

by Scott Spencer
Sybex
ISBN: 978-0-470-24996-3